stranger things 3 game murray's warehouse buttons

After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. She'll start the errand The Golden Gift. Otherwise, head SE to find another clown and the yellow doors. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Tiny #5: Hawkins Square, Petal Pushers, center room. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). Now head back to the Scoops Ahoy. ALL RIGHTS RESERVED. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Stranger Things 3: The Game: Directed by Dave Pottinger. Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. In the next area, the map will reset, and youll find another Medkit. Rewards: Hidden Room, Money (Chest), Money (Chest). You can head to the final showdown, but I recommend first heading to Hawken Suburbs. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. If you play along with the ladies, youll have an option to guess her weight. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. He'll task you with getting a pizza. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. On the other side of the wall, you can enter the room that looks similar to activate a trap. . Now back inside, you can pick up another x3 Gauze from Elevens dresser. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. Again, let the guard hit the alarm to open the locked door. In the next area, stock up if you need to for the final fight, then hack the door. Head to the men's changing room. Now head inside the Pan-O-Rama. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. At a minimum, dont leave here without getting the Squeaky Toy. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. Hawkins Town HallTalk to the receptionist. In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). Head through the door and you'll complete the quest. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). Murrays GarageDestroy one of the TVs here for Murrays Disk. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. Keep moving to wipe them out with less damage. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. Find anything you think is wrong with this walkthrough? Dont worry, theres nothing hidden down a wrong path this time. Time to barricade the windows. The way forward is heading SW past the locked doors, then up to the NE. Heres what it looks like: Theres also a chest containing x3 Random Items. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) You'll emerge outside only to return back downstairs, but fear not! the devil's arithmetic full movie; give examples of strategic, tactical and operational plan brainly. Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. Then turn off the power here. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. You'll be back at Starcourt Mall, just with it abandoned. To the north, you do a similar thing with power switches. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. By a guy with a plush animal you will find a shooting gallery that takes real money. This isn't really as confusing as it initially seems, though. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). undamaged item (including handmade items). Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. Get it now. Sep 24, 2018. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. Now there are enemies here, but you can mostly just run past them and keep talking to Billy. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. But . That's about it, really. Finish off the enemies and you can finally leave. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. We're nearing the end, now. You don't actually have to remember their orders, though. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). It's at the end of the corridor. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. In the chest is the Lv2 keycard you need. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. For this puzzle, hit the far switches on the farthest east side of the room, from bottom to top. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. Enter the wooded door first for a Funhouse Keycard. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. Now we need to gather some items, so first head on over to Dustins House. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. Sardines. You'll receive Gnome #35: Falken. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. Youll need 10 tickets to enter the Funhouse. You need tickets to follow him. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. Murrays WarehouseHead to the east side of the building and youll find Gnome #34: Arnold. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! Inside the chest, youll find Soviet Keycard Lv2. Check Pan-O-Rama. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Head down the stairs to the Hawkins Lab Basement. Next, head back to Hawkins Suburbs. Proceed to the Hess Farm Russian Base. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. Head SE and you'll see another quest icon in the Hardware Store; enter. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Next, that leaves us finding the Salmon and the Sardines. He helps translate Alexei's instructions on how to close the portal . Head outside and head to Cerebro. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Bust out them bolt cutters for the bolted door and go inside. Walk forward and you'll compete the quest. The solution is simplekeep them apart and hit them hard. Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. You need to bring. Back in the northern long hallway, enter through the northern door. Cut through the chained door in the back, and go through a dark area with many rats. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. Head there, talk to Steve, and follow the prompts. After a . Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. All walkthroughs seem to be playing on PS4 and having no problems. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Now you can explore the rest of these vents if you want, but we got the only important item from them. Investigate the tub and the NW shelves to open access to a new area. Then hack the door panel and get in the car. Now move the Mini-Truck once more to the 4th area. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. I am finding it impossible on PC to press both buttons at the same time when necessary. Now for an interesting puzzle. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. Proceed onward to the next floor. Head through the newly opened pathway. Head into the Women's Locker Room and smash everything to find your googles. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. Showing 1 - 7 of 7 comments. Once you're ready, head to the showdown. June 14, 2022 long lake, florence county, wi long lake, florence county, wi Equip Lucas and aim for the targets. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. First, head SW through that locked door. After you've taken out 1/3rd of its health, you'll need to go around the perimeter setting all the cannons to fire and then hitting the button. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). DISCLAIMER: This back-area is a one-time-only area. It also mentions the Fibonacci Sequence so head back to the garage. Now head to the NE Abandoned House. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. You'll be rewarded with Gnome #23: Cruise for your trouble. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. The back office has some destructible debris that leads to a chest and a door you can't get through for now. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. when checking for breathing and you hear gasps; isakmp protocol number; roadhouse gold steak sauce recipe A lot of awesome trinkets just opened up, and we almost have all of them. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. Head inside to Petal Pushers. You should probably pick up at least a few Promethium being sold here for later. Now pay the admission to get into the Funhouse Floor 1. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Open the gate with your new-found combination and loop around the house for another chest before going inside. If you go east, youll find a man by a red car asking you to help him find his keys. Easy enough, though. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. One contains a chest while the other contains a Gnome #16: Drago. The clue leads you to the Chinese restaurant at the far end of the lower part of the mall, then back to Steve. In the chest, to the NW youll find a Random Item. Report the news via the telephone, but before you leave head to the NE. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. In this map, there will be several red switches that enemies will run to in order to activate alarms. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Mikes BasementA few new missions just opened up. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. While you're here, let's continue on some other quest progress. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. The bulletin board says Hint: Lucky number 7. Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. Inside the next room on the floor is the book you need. Youll have a grid puzzle here. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. Rewards: Hidden Room, Gnome #42: Samantha. The locked door has two medkits if you need them. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. BonusXP's announcement on Steam follows:. The Bear is in the previous section. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Head to Starcourt Mall. Near the pool shed and the edge of the fence is Gnome #4: Indiana. Hit the switch in the back of the SE room to open a door to the far SE. You can talk to Kline, who will evade you by walking slowly away. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. After the Flayer's incapacitated you'll head back to the Russian base. Stranger Things 3: The Game By: BonusXP. Head into the barn and head out the NW exit. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. On the last floor, you'll encounter the Funhouse Puzzle. Just proceed along the path and deal with the flamethrower enemies. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. If you attack the woodpile in the central room you can find a Wood Plank. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. In the room past the locked door will be more Bad Dudes and Dudettes. You might want to allow them to hit the alarm, so the door opens up in the back. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. In the back will be a vent, which you should remember for later. Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Enter the bolted door to the SE, and youll read a note on the wall that says that theres a map on the floor. Now, head to Hawkins Square and the hardware store. Ivan will help you once you smash up the rats in the adjoining rooms. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Past the vending machine, youll find a chest containing x3 Random Items. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. Now enter through the golden door and head up to floor 5. After talking to Murray, you'll need to head to Weathertop. Nondescript HouseOpen the 40 gnome chest for a Beaker and Promethium. Head downstairs to Scoops Ahoy. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Hit the switch there to complete this half of the puzzle. Lets over to the Town Hall when ready to start a sidequest. The power to the elevator is off, which you'll have to remedy. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. An experimental topping. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. After a cutscene, the final boss fight with Grigori will start. You'll be back in the Town Hall proper. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. Hit the breaker and then the switch to proceed further. Now take the vent in the next room. Next, we need to talk to Kline, but before we do, lets explore first. Head up to Floor 4. Youll find a Workbench if you need it, then again hit the switch to move onward. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. Just back off when you see the double arrows suggesting he'll pull this move. Next, lets continue the Scoops Troop mission, so head to Starcourt. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Now backtrack to the keycard door to the NW. Mainstay for Russian scientists. Eventually you'll be ambushed and back out into the cabin. Time to head to Hawkins Lab. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Enter and talk to Eleven to surprise Dustin. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Hawkins seems like a completely normal, boring city. Continue on through enemies and switches to another puzzle; if you can't figure it out, you can just flip switches (they'll reset when you mess up.) Knock the boxes out of the way, but your trapped employee needs the key to get out. Head to Weathertop via the fast travel screen. Now, head around the street to the library. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Talk to Murray at the door and then enter Murray's Garage. Take the SW door in the next long hallway. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). Head out the only new path and down to the next locked door. Along the way, you'll end up crafting five trinkets, which nets you: While we're in the Square, head to the Library and go the the room on the ground floor with the TV in the corner; on one of these shelves is the Sixteen Molotovs VHS you need. If you've been following the guide, that's all fifty! Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. Inside is more loot and Gnome #21: Seth. The next blocked door is likewise opened with a hack box in one of the adjoining room. Go now back to the door to the mayor's office you ignored before. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. Now enter the conference. The door will re-lock itself later on, forever. At one point during this season, Murray's phone number of 618-625-8313 is revealed. As you try and leave there will be a cutscene. Head through the newly-opened door to reach Hawkins Lab Second Floor. With that done, lets head over to Hawkins Fair. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. So. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Make your way over to Flayed Billy, while fighting a group of flayed along the way. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Here, head up and read the bulletin to learn that the combinations are now LRR. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. Anyone else gotten to this point? Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. So this walkthrough guide will help . Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. The bottom has x3 Random Items. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor).

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