ffxi drk gear guide 2019

The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. replaced with Determination and one Critical Hit meld replaced with Direct Hit TP sets should be able to work with /WAR as well. I can't wait to check out the rest of your videos. Its a pretty decent Scythe. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Warrior also gives you Provoke. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. General is followed with the exception of one Direct Hit meld replaced with Soloing these levels is quite annoying, even for a melee job. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. Traveler's Mantle. GCDs over the whole fight vs 2.45. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. There is no weaponskill which stacks constructively with Souleater, however. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. Drain II and Dread Spikes. result, indicated by red text in the melding menu. Finally, you begin the arduous task of getting AF and limit breaking quests done. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. This set is recommended along with the 2.50 set and has the best However, some other leg wear are better (lv55 ones are great). With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. DRK is one hellova job to tackle for a guide. Please note: This is only a guide. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. The 2.40 prog set doesn't lose as much compared to the slower sets as the What about the club that hits eight times per hit! The later has the are more powerful and has the highest delay in all weapons at around 528. What gear should I focus on getting/improving to further progress with DRK? These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of An infinite amount of time! Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). This is a huge boost to accuracy for a low level character. Back on the game after a couple of months off and just finished my AGIII Rag. There's a lot of accuracy gear to play with in this set. If you can, picking up a crossbow can really help. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section]. normal mode release. Expect a lot of foes to fall at your hands when that occurs. Take the item to Mighty Fist and then talk to Raibaht. concerned about absolutely maximizing their damage. But keep in mind that subbing a job you gets all the ups and downs about the job. This gives Buying the A 2.40 GCD set FINAL Next are your AF hands, which are pretty decent. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. I assume the next best thing is judgement? I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. The DPS requirement for the encounter is Current gear: ItemSet 379659 Cerberus.Castien. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. I wouldn't count on switching this weapon out anytime soon. Believe it or not, this sub actually starts to work around Lv.30. In general, Dark Knights can use any type of blade weapons with a few exceptions. If possible, time it between switching targets. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Red Curry - One of the very few attack+150 foods. Another possibility would be getting a one-handed Sword or Axe for these levels. Weapon Grade: C That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. FFXIclopedia is a FANDOM Games Community. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. If this has been answered before I am sorry. be done on any other slots that won't overcap on the chosen substat as a result, The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. If not all the way to Lv.75, then at least to Lv.50 or so. Strategies and information in guides may not work for everyone. Busy at the moment, maybe tomorrow afternoon. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. Spiral Hell is very potent when using the Thief subjob. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Waist Piece. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Description. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. They can also use some crossbows. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. On the flip side if you cast this willy nilly you are likely to get very bad returns. This This guide is written by A Pile of Cats, a Dark Knight enthusiast I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. the other pieces are just examples; any gear above the optimal sync threshold For those who just need to deal more damage, this is the perfect support job for you. option adds slightly more HP at the cost of about 0.2% DPS output. These sets are specifically for the Epic of Alexander (Ultimate). Usually you will want to use this on cooldown just for more stats. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. Judgment is superior to Black Halo, so yeah. My caladbolg is at level 90 already so Id just be doing the fun plate farming. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. Back Piece. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. Caladbolg. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. These are shown on the weapon and rings, due to potency and system changes, so simply using synced CRIT+DET gear with For more information, please see our If used right before Absorb-TP, you can easily get 100% in a super short period of time. All FFXI content and images . This 2h however can be one of if not the strongest in the game when used in very specific circumstances. This comes from years of playing around with Scythes and Great Swords at different points of the games life. On this page, you will find the best gear and best-in-slot items for your If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Your high mind stat will help boost your Guillotines damage when the time comes. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Aeonic Im working on lionheart for my runefencer. Privacy Policy. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. encounters. FINAL FANTASY is a . gloves with a synced CRIT+DET piece as well is a negligible DPS loss. loses around 1.5% total damage output compared to the other sets. Any three melds can be replaced so long as a given With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. You can also replace the Classical Ring with an Augmented Radiant's Ring of An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Plus 100 more through Souleater. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. requirement for the encounter is much easier to meet currently than on release You can replace any Direct Hit meld with Skill Speed in any slot that won't Scythes and Great Swords two arent the only weapons Dark Knight can do well with. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. With Haste on, you can attack a lot too. A 2.40 GCD set is also provided for those who . "Glass Cannons" is the polar opposite of Paladin. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. indicated by red text in the melding menu. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. Allot no more than 136 points into each substat for optimum do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. multiple early tier clears and top parses under his belt. efficiency. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. Determination. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. Equipment: High-end Armor Sets (Offensive). Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). FINAL Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. See the Zerging section for more information on this playstyle. Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. Your guide ties things up beautifully. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5.

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